Thursday, 9 October 2014

2D Animation: Scale & Rotate Exercise

 
I started off with creating a new file on Adobe Flash and I then imported a picture of a cartoon eye and I dragged it into the Library. Before I done that, i editied the size of the blank document and made in 600 pixels by 550 pixels as it was orignally smaller and I needed it bigger for this task.
 
 
I then dragged the image onto the new page, i then when on Modify>Convert to Symbol. My next instruction was to click on the tab at the top called 'Modify' and then 'Transform' and then 'Scale' and i then had to make the image smaller in Frame 1 to a maximum size of 40 pixels.
 
 
Once I resized the image I then scrolled along my timeline and created a Key Frame of 100. On that Key Frame I then used Modify>Transform>Scale to enlarge the Eye.

Once I have enlarged the picture I then slected Window>Transform and Rotate to rotate the image to about 180 degrees. Once I finished that I then clicked on Frame 1 and held the shift key down and i then clicked on Frame 100 and used the right mouse button to apply a Classic Tween. You know that the Classic Tween has worked because along the timeline there will be a long arrow going from Frame 1 to Frame 100.
 
Once I finished all of that I then tested my movie in Flash and I then exported the movie and saved the file as a .fla file and I exported it as an animated gif.
 
 
 


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